Rowan Atkinson in visual comedy

Looking for some animation references I found this movie (?) where Rowan Atkinson explains the principles of funny things, parts of the body, objects and and resources used to make a visual comedy. It’ will help a lot of people to get inspired.

Part 1 of 5

Visual Comedy

Visual Comedy

3 people like this post.

Glumpers Finished!

After 1 year of hard work I can say Glumpers is a finished stage. I’d like to post all the episodes i took part of, but i can only link them to the TV3 webpage for the moment.

I’m grateful to this project for letting me be part of this amazing team in REMO studio, I had lots of fun and I learnt a lot, not only as animator but also as a person. So thank you guys for make the studio a very good place to work.

For those who don’t know, Glumpers is a TV series produced by Motion Pictures S.A. for Europe

Spanish omelette

Spanish omelette

The Funeral

The Funeral

Crazy For Football

Crazy For Football

Stellar Panic

Bowling

Bowling

5 people like this post.

Glumpers!!!

Glumpers

I started to work at REMO Studio for Glumpers Project , a very funny TV series from Spain.

I got into a very professional small team where we all complement each other, having lots of fun and learning a lot.

These episodes have to be done for September, so we have a lot of work to do, making this project a big challenge.

I’ll post some advances when allowed to do so.

7 people like this post.

FANTA Zero

Responsible for many character animation.

5 people like this post.

Brahma Light

Brahma Light is a project made for “El Carnaval Vegano”, the most important carnival in Dominican Republic since 200 years ago.
I was responsible for the animations, rigging and modelling of most masks.
Made in 20 days from modelling to render.

5 people like this post.

El Angel De La Musica

El Angel de la Musica is an ambitious and beautiful project that tells a fictional story which takes place nowadays and we all can be part of it. It’s a TV series, half 3D and half live action, where a private detective, investigating a missing luthier (Jubal), finds a secret book which talks about a place where some kind of angel lives.
I was responsible for the character animation of many episodes.

If you wanna see some of the animations I made for this project, refer to the video gallery

5 people like this post.

Live references in animation

I’ve been working at Illusionstudios for a litlle bit more than 10 months as a 3D Animator for the movie GATURRO, a character created by the argentinian illustrator NIK.

Currently, we’re in the production process and the movie will be released in July 2009.

The most interesting point to highlight is that for the first time, at least here in Argentina, references shot by actors are being used to guide animators.

The idea came from the Director of the movie, Nicolás Iacobucci, who hired 3 actors/clowns to represent the entire movie so as to use that acting as reference for the animators. They were allowed to improvise in order to have even more material for the animations, shooting up to 10 times each scene and polishing the acting according to what the director wanted to aim at, enriching the scenes with their improvisations.

Being able to watch the actors playing the roles in every situation, paying attention to hand, feet and eye movements as well as body language according to the emotions they wanted to reflect, was very useful and probably one of the most remarkable things to highlight. Even more important was to observe what THE OTHER CHARACTERS were doing and how they interacted with the main one.

Productively speaking, you can work faster because neither the Animation Director nor the animator must analyse every move each character should do but just pose the details of the story you want to tell.

Sometimes this becomes a double-edge sword because having these references force you to get a higher level of detail in the animations, creating an obstacle when it comes to meeting deadlines.

As you’ve noticed, the characters we’re using are simply proxies in low poly, in order to work better. Once these animations are approved, they have to be tested with the high poly meshes so as to check the deformations are working as expected.

As characters don’t have any interaction with the set, it wasn’t necessary to include it and it made it easier to animate in real time.

It is worth mentioning that this is not the final edition of the scene but just a draft to check that everything is working properly.

Regards.

5 people like this post.

Dubal The Rookie

Last project I’ve been part of at IllusionStudios. It’s gonna be a tv and mobile serie of 3 minutes duration. I animated most of the shots. Made in 2 weeks with Maya and rendered in Renderman.

Most of the models were made before by an external animation studio where made the first pilot of the serie.

It was a challenge because there were a lot of modelling, rigging and skinning problems…. and as we had only 2 weeks to get everything done we used them anyway. The main problem was getting nice shapes of the poses with no bad deformations. So we had to sacrifice good poses and shapes to hide these unwanted things.

However, I’m happy with the final result

5 people like this post.

Acting And Lipsync

This is one of the scenes from the movie “Gaturro 3D”, that it`ll be released this year.

It’s one of the final steps before using a high poly mesh to check deformation.

I think it’s worthless translating the dialogs into english, you guys wont get a thing anyway!!!

5 people like this post.